It will start walking away now and again but comes right back when the next arrow hits, thankfully it doesn't do that thing some bosses will, vanishing back to its original spot when it gets too far from its station making it an easy kill. The trick is to find the furthest platform where you can still see and hit the boss with your bow, you'll know you have the right spot and found your range when you see it flinch when each serpent arrow hits, once you land enough hits the poison procs and you'll see the boss's health bar at the bottom of the screen that's the time to sprint straight for the rock outcrop you use to jump out of the lake and get to the entrance of the grand cloister and the dragonkin will follow you to that outcrop but at its highest point it wont be able to get anywhere near you while you shoot it full of arrows. The idea is to fight it from these platforms and good luck to you if your plan is trying to kill it as intended. But as you get closer to the grand cloister you can just make out where the dragon soldier is from some of the small stone platforms you raise out of the lake. You have to make your way from pressure plate to pressure plate sprinting through the lake of rot dressed as a mushroom, past the basilisks that will try to have their way with you all while trying to not let the status bar fill with scarlet rot. I had both arrow's sting and reach talismans equipped and I used the black bow with serpent arrows. ![]() I first noticed this with the dragonkin soldier at the lake of rot, I didn't once consider fighting that thing ankle deep in rot water but I wanted the sword it drops. Serpent arrows and maybe poisonbone, bleed or rot arrows will still proc their status effects though, but it seems to be at a reduced rate so I don't understand the reason why or how they would proc at all. If you use manual aim to target an enemy far outside the bow's range the arrows wont do any damage when they hit, you'll see it clearly with fire arrows. Records are reviewed and revised, and the American Folk Art Museum welcomes additional information.Some might find this interesting and mildly useful. Object information is a work in progress and may be updated with new research. New York: American Folk Art Museum, 2016. Hollander, "Independent Order of Odd Fellows Quiver of Arrow," exhibition label for Mystery and Benevolence: Masonic and Odd Fellows Folk Art from the Kendra and Allan Daniel Collection. The arrows it holds further reflect the idea that there is a “place for everything and everything in its place.” Like many other props shown in the exhibition, these brightly colored objects were available from specialized manufacturers in different styles and costs. ![]() ![]() ![]() In this context, the quiver acts as a receptacle to store the means of ensuring safety, and also teaches that an Odd Fellow should be “ever ready to watch over a brother’s welfare, and to render him due service.” The quiver is a sign of preparation and readiness, and a symbol of memory. After the group reorganized its degrees in 1882, these symbols became part of the First, or Friendship, Degree. The quiver, bow, and arrows were originally used in the rituals of the Second, or Love, Degree rituals of Odd Fellowship that related the biblical story of David and Jonathan.
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